I get that Cloud’s a mercenary and the guy has to make money somehow, but it’s kind of a dick move for him to charge a young woman being followed by a pretty sketchy-looking guy in a black suit.
Yep. It’s pretty much the antithesis of FF protagonists before this: Firion the Cardboard Hero and friends being eager to join the Wild Rose Army and help Hilda, the Onion Kids guarding various guest characters from Princess Sara to Prince Alus, Cecil taking Rydia under his wing in atonement, Butz giving up his random wanderings to protect Lenna and Galuf (and Faris forgoing her usual piratey ways to help the princess), Locke’s almost pathological bodyguard mentality (which pushed the trope into skivvy territory)… maybe it was time for a trope subversion.
As nice as it would be to see the entire church recreated in HD, I’d actually be really interested in seeing it redone in a style similar to this one.
mollythoughts/ i have always really loved this scene of the church, and have always been really sad that you only ever get to see it the one time before it changes to the aerial view that you see any other time you return here. it’s always struck me as a very… traditional/western, i guess? sort of church - the pews, the stained glass in the windows, pillars and chandeliers - but it’s the only one of its kind in the game. Not only that, but it’s also sort of a big deal and a recurring place (at least in AC and a couple times in BC), and yet religion is one of the very few things that vii doesn’t really touch on. asides from aerith and her two helper kids, who actually comes here, and why? i get that the flowers grow here and at elmyra’s house because of aerith’s continued presence, and following from that i understand that it’s meant to draw attention to the idea that aerith is a very spiritual and holy (excuse the pun) figure in the game, but having the first proper interaction with her set in a church that’s never talked about again seems very :/? to me. sorry if this doesn’t make much sense, i’m just tossing ideas about. a lot of the time with vii in particular i feel that square was trying to make a lot of points about a lot of things, but they didn’t quite hit the nail on the head a lot of the time or follow through with ideas that could have gone somewhere, and the church-but-no-religion-explored-in-game is a huge example of that.
I’m suddenly reminded of the early temples with no explanation in FFI and II. They were functional — yet another throwback to D&D, in which you had to drag characters back to a church in town and pay to have them resurrected.
Sometimes, looking at the later games, I’m fascinated by how the earlier things keep popping up in new guises.
"I’m at the final dungeon in Final Fantasy III."
"Oh, so you’re about halfway through?"
Molly: Scarlet designed that piece of shit.
Me: Hey, don’t you go talking shit about Scarlet.
And so we face the first of the Four Fiends. In Japanese, the Fiends are referred to as the “Four Heavenly Kings/Emperors,” guardians of the cardinal directions in Buddhism. Some other groups of four in other games and anime that are also called by this phrase. The idea is more or analogous to the Western idea of Guardians of the Watchtowers, sometimes embodied by the Archangels Uriel, Gabriel, Rapheal, and Michael.
Buuuut since most ten-year-olds from 1992 weren’t dabbling in Hermetic magic, “The Four Fiends” or “Four Fiends of Elements” or “Archfiends” is just fine. ;)
Maybe more importantly, they echo the four elemental bosses from Final Fantasy I.
Also, they’re named for demons in Dante’s Inferno, so we’re braiding together all our mythologies here.